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1. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
... And with that, the final nail was hammered into the coffin of the Dominix. May it rest in peace. Seriously, these proposed changes will make the Dominix useless outside of specialized sniper fleets (where it will already be outclassed by gun...
- by Vivien Sureflight - at 2013.04.09 15:09:00
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2. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
I really dislike what you're proposing for the Dominix. Its strength is in its versatility, and part of that versatility comes from being able to use blasters for more than just the laughs. As is, the Dominix occupies some of the highest potential...
- by Vivien Sureflight - at 2013.04.09 14:53:00
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3. The Tuskers Present - Frigate FFA Tournament ROUND 2 - 5th January - 18:00 to 24:00 - in In-Game Events and Gatherings [original thread]
I will be doing this with bells on. No, seriously, there will be bells. Not saying where, though. -Viv
- by Vivien Sureflight - at 2013.01.02 06:33:00
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4. The Fix to Local, the Universe, and Everything - in Player Features and Ideas Discussion [original thread]
Originally by: Jonasan Mikio I think its a great idea, however I think local should stay in empire and stuff? Does your idea change with how safe the sytem is security status wise? Cause I think in high sec you should be able to do it... ...
- by Vivien Sureflight - at 2011.09.01 21:35:00
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5. The Fix to Local, the Universe, and Everything - in Player Features and Ideas Discussion [original thread]
Thoughts? Comments? Congratulations? (As if ) __________________________________ Give a man some fire and he'll be warm for a day. SET a man on fire and he'll be warm for the rest of his life...
- by Vivien Sureflight - at 2011.09.01 19:45:00
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6. The Fix to Local, the Universe, and Everything - in Player Features and Ideas Discussion [original thread]
Originally by: Nicolo da'Vicenza Current d-scan is good offensively, but very weak defensively. And if it becomes the fallback on a local-less 0.0, it's going to kill nodes once pilots in 1000+ man fleets start simultaneously start callin...
- by Vivien Sureflight - at 2011.09.01 14:45:00
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7. The Fix to Local, the Universe, and Everything - in Player Features and Ideas Discussion [original thread]
Updated the "Crunch" to reflect further balancing. It's still not perfect, but it's getting better. When my power company gets the grid fixed (possibly a few more days) I'll give you guys a table of numbers to look at. Thanks for the comments so ...
- by Vivien Sureflight - at 2011.08.31 23:15:00
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8. The Fix to Local, the Universe, and Everything - in Player Features and Ideas Discussion [original thread]
Originally by: Thorian Baalnorn I see no need to get rid of the current system. I rather them fix what is actually wrong with the game. I think the ability to immediately know which players are in system from anywhere in system, inclu...
- by Vivien Sureflight - at 2011.08.31 20:31:00
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9. The Fix to Local, the Universe, and Everything - in Player Features and Ideas Discussion [original thread]
Questions? Comments? Thoughtless ranting against change? Post it here! __________________________________ Give a man some fire and he'll be warm for a day. SET a man on fire and he'll be warm for the rest of his life...
- by Vivien Sureflight - at 2011.08.31 15:02:00
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10. The Fix to Local, the Universe, and Everything - in Player Features and Ideas Discussion [original thread]
Originally by: Ingvar Angst Wait a minute... people in wormholes can gather all the intel they need without local, including whether or not the ships at a pos are manned or not, yet "professional" pirates would need special tools to do tha...
- by Vivien Sureflight - at 2011.08.30 22:29:00
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11. The Fix to Local, the Universe, and Everything - in Player Features and Ideas Discussion [original thread]
Originally by: Ingvar Angst The current DScan is quite a useful tool as is, and gives you plenty of intel if you use it properly. Hell, this weekend I used it to scan down a cargo container that had been floating around in my hole long eno...
- by Vivien Sureflight - at 2011.08.30 22:11:00
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12. The Fix to Local, the Universe, and Everything - in Player Features and Ideas Discussion [original thread]
Originally by: Nikuno Your main flaw sits in the multiplication of ship scan resolution and sensor strength making the crow you mention far too powerful at this job and the battleships too poor. Personally I think the larger ships should b...
- by Vivien Sureflight - at 2011.08.30 21:55:00
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13. Nullsec design goals feedback: Intel - in Player Features and Ideas Discussion [original thread]
Hey all, I drafted an intel-related proposal that can be found here . It deals with the removal of local and changes to the directional scanner. I'd like your input. Thanks, -Viv __________________________________ Give a man some fire and...
- by Vivien Sureflight - at 2011.08.28 03:12:00
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14. The Fix to Local, the Universe, and Everything - in Player Features and Ideas Discussion [original thread]
The Net Impact : First off, with the removal of local, players will no longer be forewarned of any and all danger. In order to check if a system is safe, they'll have to bloody undock and check for themselves, which will lead to more PvP. Secon...
- by Vivien Sureflight - at 2011.08.28 02:31:00
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15. The Fix to Local, the Universe, and Everything - in Player Features and Ideas Discussion [original thread]
Edited by: Vivien Sureflight on 28/08/2011 02:29:25 So what does this all mean? Alright, I'll give you some examples. Let's say you're piloting a classic PvP Rupture. You jump through a gate into a new system (you can't tell if there are an...
- by Vivien Sureflight - at 2011.08.28 02:29:00
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16. The Fix to Local, the Universe, and Everything - in Player Features and Ideas Discussion [original thread]
Edited by: Vivien Sureflight on 28/08/2011 02:26:50 The pilot above was scanning specifically for ships (as shown in the filter area). Accurately scanned ships provide the ship type, active status (active ships are displayed as green icons, wh...
- by Vivien Sureflight - at 2011.08.28 02:27:00
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17. The Fix to Local, the Universe, and Everything - in Player Features and Ideas Discussion [original thread]
Edited by: Vivien Sureflight on 28/08/2011 02:34:48 Edited by: Vivien Sureflight on 28/08/2011 02:22:08 Okay guys. So we all know that Local needs to go. The question that still remains, however, is what to replace it with? If Local goes,...
- by Vivien Sureflight - at 2011.08.28 02:21:00
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18. Banning? No way. - in EVE Alliance Tournament Discussion [original thread]
Remember that Hero-tanking Curse from AT7? Or the suicide neut-Abaddon? Remember BoB's "unbeatable" team? Remember all those Frekis? Of course you do. Because they were interesting. I'm sure you also remember all those fleets of Caracals that ...
- by Vivien Sureflight - at 2011.04.08 18:08:00
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19. WTA 57mil SP Career Pirate - in Character Bazaar [original thread]
Sorry Durantis, auction canceled. My friends have convinced me not to sell Viv just yet. __________________________________ Give a man some fire and he'll be warm for a day. SET a man on fire and he'll be warm for the rest of his life...
- by Vivien Sureflight - at 2010.12.17 19:04:00
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20. WTA 57mil SP Career Pirate - in Character Bazaar [original thread]
Daily Bump. __________________________________ Give a man some fire and he'll be warm for a day. SET a man on fire and he'll be warm for the rest of his life...
- by Vivien Sureflight - at 2010.12.14 17:27:00
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